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Age of wonders 3 best specializations2/12/2024 This spell summons one of five creatures, three of them being wyverns, and the others being the Watcher and the Gryphon. Of these, the Watcher is actually pretty good, and has a higher chance to spawn than the others. While nice, this spell is somewhat ineffective compared to the Node Serpent, costing only 10 mana less. The Serpent, however, is much better than all of these, (on par with watcher), and is a more solid bet.Īfter receiving a few buffs, this guy comes out with a pretty good HP and defenses, along with sprint and phase, making it extremely fast. Use them as shock troops, sneaking past defenses and delivering powerful flanking hits. At 120 mana per cast, they are pretty good. If you keep them alive, they get Inflict Stun at Gold, making them super nasty. The final summon, this guy is quite scary. It's actually not that deadly in terms of hitting power. What makes him so scary are his Dominate and Fearsome skills, which cases a lot of creatures to be unable to fight them. Dominate, in particular, has a resistance check of 13, which is pretty high. Combining all this with Shock Breath and a solid HP count, this creature most certainly earns its namesake. If you choose Draconians, this specialization works well, with Skin of Oil serving as a strong debuff for your fire-weilding units, and Domain of the Sun making your cities happy. Hellfire will hurt you less if you go Master, with Draconians having inherent fire resistance.Ī bit too specific. Unless you decide to go with goblins, this school has little to offer.
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